
Reset: Sets all parameters to their default values.Ĭhange the 16 global sound variables.Low Pass: Alters the Low-pass filter settings.Pitch: Adjust pitch of sounds / music tracks.Surround Pan: Change surround sound panning.Pan: Change sound panning (Positive = Right speaker, Negative = Left speaker).Play sounds / music tracks here (provided that their sound group is loaded). This same sound test previously appeared in Kororinpa: Marble Mania. +Control Pad: Change INSERT_MES (doesn't seem to do anything)Ī pretty complex sound debug mode.This is a test of every message in the game. 1 Button: Change CANDY_MOTION variable (doesn't seem to do anything).The controls at the top of the cube are actually incorrect and once again, have the GameCube's control scheme. 1 Button: Change quality of character model (0-3, 3 being worst).Ī test of all of the player characters' candy animations.B Button + Up / Down: Move camera up / down.The controls at the top of the cube are not only incorrect, but they still reflect the GameCube control scheme, never represented correctly from Mario Parties 4 through 7! C and Z Nunchuk buttons: Zoom in and zoom outĪ test of all of the player characters' animations.+ Button: Exit map (Bugged - ends gameplay but does not exit the map).NOTE: The game assumes that the Wii remote is held sideways. This is the physics / terrain test from Mario Party 7. (Source: Original TCRF research) Action Debug + Test Map All of the initial playable characters pose on a simple white background.Īll of the mini-game titles are still in Japanese. The demo is mostly in Japanese, including the Japanese logo. Press the B Button to return to the main debug menu.Ĭhoosing the "DEMO" option leads to a setup menu used in a demo of the game (possibly E3?) The only real difference is that the Mii characters are in the character select screen. This menu tests mini-games that the Miis can participate in. The last option on is "MII - GAME SELECT", which leads to a debug sub-menu. (There is no of the debug menu - it skips to 2).Īfter an absence in Mario Party 7, this pregame character select screen is back! And it is still the same as it was in Mario Party 4! The A / Start Button chooses a mini-game, and the B Button goes to the previous menu. Press Up/Down to select a mini-game, and Left/Right to switch between pages. However, this is the final Mario Party where this same debug menu is present. The expected completion date is added and the mini-game titles are changed once more. This is the last time this unused font was used by anyone thankfully.įour games later, they're still using the same debug menu. Once the game starts, you should boot into a debug menu.
#MARIO PARTY 8 ONLINE EMULATOR .DLL#
Replace m802.bin (data Folder) and m802dll.rel (dll folder) with selmenu.bin and selmenudll.rel, or use one of the below Gecko Codes. It was intended for a "Ztar Get" jingle, but since Ztars do not appear in Mario Party 8, it goes unused.
#MARIO PARTY 8 ONLINE EMULATOR 720P#
DX12 runs 60FPS at 720p with good sound, but has graphics corruption here and there. Runs around 50 FPS on OpenGL with a little bit of sound corruption. Runs at 60-30FPS, Finished Solo Mode without freezing/crashing, music becomes distorted every time. Perfect! Just be sure to enable EFB Copies to RAM w/ Enable Cache, and make sure Cache Display Lists is disabled. Music becomes distorted at times, returns to normal when entering minigame. Runs without issue, very rare drops below 100%. This is fixed by simply closing then reopening Dolphin Problem occurs if you quit the game and restart it as Dolphin freezes. Runs at a speed fully playable no crash after play 15 minute. Runs at a Really Good!!, playable no crash (Perfect)

This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing.

Featuring 80 new minigames, adventurous new stages, and all-new ways to play that blend cooperative and competitive action for up to four players, Mario Party 9 is the perfect way to get the party started.Ĭompatibility can be assumed to align with the indicated revisions. In addition, players now travel across stages together in a vehicle towards a common goal - overcoming obstacles, battling bosses, and collecting Mini Stars stolen by Bowser and his minions. Grab your friends and family and captain the crew to victory! The party is back and bigger than ever in Mario Party 9 ( マリオパーティ9 Mario Pāti Nain), featuring all-new ways to play! For the first time in the franchise, boss battles crash the party and challenge players to compete to defeat a common enemy.
